Together with another student I development an application to enable users to browse photos and images in a 3D environment. This application was used as a tool to research how user placement influenced the performance and usability. Both the Oculus Rift and Xbox360 controller were used as input. This was done at Utrecht University.
The goal of this project was to have a 3D Image Browser where one could browse photos and images with the Xbox360 controller and the Oculus Rift. The images were projected on a cylinder. The user could rotate the cylinder with the controller and look around to find an image. We had three modes in the experiment. The user was either placed outside the cylinder, placed inside the cylinder, or placed inside the cylinder with the cylinder rotation locked. While interacting with the interface, every relevant bit of information was stored for analysis later. After the experiment, the user was asked to awnser usability questions. Other than an increased strain when placed inside the cylinder, there was no significant difference between the methods.
For the Game and Media Technology master, I had to do a small research project lasting three months. Kevin Van Nieuwenhuizen and I decided to work together on this project.
The paper can be found here: 3D HMD Image Browsers - Optimal User Placement and Exploration .
Media: Images
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